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Sketches
Ruins sketch
In the game, there is a level in which the player needs to enter the ruin to continue the story.
The ruin provides more advanced tools (spear, hammer, bow etc.)
The ruin provides more advanced tools (spear, hammer, bow etc.)
UI
This is what we imagined our game would look like in a first person perspective. On the left corner of that sketch, it has several icons to indicate the player’s current state (how many days the player has survived, hunger, and health state). On the right side of the sketch, it has an inventory grid to store different items.
Gameplay demo
This sketch shows how the first person works in the game setting. Gamers can use weapons to detect animals in order to get meat. Also, gamers can pick up fruits and plants in the senses.
Swamp sketch
This is the setting of the swamp. The swamp can provide foods like fishes and plants.
Map layout
This is the top view of our in-game environment. There will be four islands in the game, in which each island contains one type of resource. For example, the player can get wood from the forest.
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